LinkedIn to Add Gaming Feature on Its Platform
The Microsoft Corporation (MSFT) subsidiary LinkedIn is currently attempting to broaden its product line by adding gaming capabilities. LinkedIn gaming features made this change as part of its attempts to broaden. Its offerings and boost user interaction.
It has followed suit with the increasing trend of non-gaming platforms. And incorporating game elements to improve user engagement. The platform has made the decision to profit on the popularity of casual puzzle games. Which have grown in popularity among mobile users, according to TechCrunch. It hopes to draw in new users and keep existing ones. By adding games of a similar nature to its site.
App researcher
Nima Owji provided screenshots of the LinkedIn gaming feature is working on. and the company confirmed to TechCrunch that this is an initiative. The games will have names on them.
Such as “Crossclimb,” “Inference,” and “Queens,” and employees’ performance may have an effect on. How their respective organizations rank in the games.
LinkedIn gaming features has been adding new features to increase user engagement. But its main goal is to tailor well-known tools for its target market while stressing professional networking. LinkedIn hopes to capitalise on its success and encourage user engagement and connection within the network by incorporating puzzle-based games.
The endeavor by gaming features covers a number of topics, including video tools, news operations, publishing. And professional development, online learning, and partnerships with influencers and artists. LinkedIn gaming features the social media site owned by Microsoft, gained its reputation as a place where people could network and learn new skills for work-related reasons. It is also a popular hiring tool, with over 1 billion members worldwide. Now, to increase the amount of time users spend on the site, the business is venturing into a completely uncharted territory: gaming.
LinkedIn brand new gaming platform: LinkedIn gaming feature
TechCrunch has discovered and verified that LinkedIn is developing a brand-new gaming platform. It will accomplish this by capitalizing on the same wave of puzzle-mania that propelled straightforward games like World to millions of players and viral popularity. The video games “Queens,” “Inference,” and “Cross climb” are three examples of early work. Researchers looking into apps have begun to uncover code that references LinkedIn’s activities.
According to Nima Owji
LinkedIn seems to be experimenting with the idea of organizing player scores according to workplaces and ranking organizations based on those scores. LinkedIn has confirmed through a representative that it is operational on gaming, but stated there isn’t a release date yet.
In a statement to TechCrunch
“We’re experimenting with adding puzzle-based games within the LinkedIn gaming feature experience to unlock a bit of fun. Deepen relationships, and hopefully spark the opportunity for conversations.” “Check back soon for more!”
The researcher’s photographs on X are not the most recent versions, the spokeswoman clarified. The owner of LinkedIn the giant of gaming is Microsoft. Xbox, Activision Blizzard, and ZeniMax are all part of the company’s gaming division. Which generated $7.1 billion in sales last quarter, surpassing Windows sales for the first time. A representative for LinkedIn declined to comment on Microsoft’s involvement in the gaming initiative. At LinkedIn gaming feature or how it works.
Additionally
Mobile games consistently rank among the most downloaded apps. Puzzle-based casual games have been one of the most well-liked game genres among mobile users, ranking among the most lucrative and engaging categories for both PCs and phones.
Consider the popularity of crosswords and other puzzles in newspapers and magazines. It’s possible that this trend predates the internet, as non-gaming platforms have long used these facts to increase their own traffic.
Millions of people are still playing World, which the New York Times, which purchased the viral sensation in 2022, announced at the end of the previous year. The game is now a part of a larger platform of online games and puzzles that the newspaper has created.
Others who have increased their gaming time have experienced varying outcomes. Social media giant Facebook instruments and pursuing influencers and innovators.